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Spiralogics Ignites Young Minds with STEAM Education at "Programming for Kids" Event

05/22/2024 Harshita Mathur
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Education for children has always been a cornerstone for Spiralogics. Through the "Programming for Kids" initiative, we aim to provide young learners with foundational knowledge in programming, coding, and at times, familiarize them with basic computer skills. This program is designed to inspire and equip the next generation with essential technological competencies.  

Embarking on a fresh journey this year, Spiralogics organized a "Kids at STEAM” event, under “Programming for Kids” initiative. Traditionally, geared towards students in grades 8-10, this innovative program takes a new direction, specifically tailored for a younger audience aged 7-13. It aims to ignite their interest in Science, Technology, Engineering, Arts, and Math (STEAM) education through interactive activities and games.  

As Saunak Ranjitkar, CTO/COO at Spiralogics quoted: 

"Igniting the passion of youth in STEAM is at the forefront of our agenda."  

 

Interactive Learning Takes Center Stage 
  • Scratch Introduction: Aashutosh Dhungana, a Software Engineer at Spiralogics, led the session, introducing children to Scratch, a fun and user-friendly visual programming language.  He began the session by presenting basic concepts in Scratch using characters such as a Monkey and a Cat. To make the demonstration engaging, he incorporated video interaction and text-to-speech features.  
  • Live demonstrations: Live demo showcased the creation of a classic ‘Whack-A-Mole' game and a collaborative space shooter game – all built using Scratch. The children scored high marks in the game, reflecting their growing interest in learning through these games.       
  • Coding Creations: Kids used drag-and-drop code blocks to create animations, games, and even basic programs, laying the foundation for their future in technology.  
  • Robotics with Lego: Saunak Ranjitkar, CTO/COO of Spiralogics, introduced the exciting world of robotics using Lego robot kits. Children enthusiastically built structures with Lego.  
  • Bringing Ideas to Life: The highlight of the event was the robot demonstration, which generated the most excitement among the children. The robot, modeled after a real-world automated vehicle, was constructed using Lego and featured a driver, motorized wheels, sensors, and various other components. It represented an ideal educational tool. Sanjaya Paudel, Software Developer at Spiralogics, explained the functionality of the robot and demonstrated its capability to autonomously navigate from Biratnagar to Mustang through map. The demonstration left the audience in awe, as the robot's performance highlighted advanced technological concepts in an engaging and accessible manner.  
Engagement and Fostering a Love for Learning 

Debugging Challenge: The event transformed debugging into an exciting challenge, keeping the young minds fully engaged. Bugs were intentionally placed in the game for the kids to find and fix. Pratik, a participant, shared, "Debugging was the most fun part! It felt like solving a puzzle." 

Hands-on Learning: This hands-on approach made complex programming concepts not only accessible but also enjoyable, fostering a deeper understanding of STEAM (Science, Technology, Engineering, Arts, and Mathematics) principles.  

Lasting Impact and Looking Ahead 

The event sparked a newfound interest in programming among participants, equipping them with enhanced problem-solving skills. The success of this event reaffirms our dedication to inspiring and equipping young minds for a tech-driven future. 


About the Author 

Harshita Mathur, a passionate content writer at Spiralogics, works remotely from India. When not writing, she enjoys diving into the world of books and exploring new genres.